Behind the Scenes of the Fallout Universe, Gaming’s Most Astonishing TV Hit

The Fallout TV show is back to its platform, and it's safe to say that audiences were delightfully shocked by the excellence of its debut season. By illustrating the atomic-age, nuclear-ravaged United States through the perspectives of three separate characters, it effectively portrayed multiple facets of the gamer's experience.

We followed Lucy the vault dweller, striving to act with integrity and finding that the ruined world made that exceptionally challenging; Max, the militant faction new recruit, who begins to question his organization's dogma and causes a lot of havoc in mechanized battle suit; and Walton Goggins's character, a fan-favorite figure who has entirely abandoned any ethical bearings out in the contaminated badlands.

Setting the Stage for a New Chapter

The debut season's finale disclosed key information about those responsible for the global annihilation that trapped a group of people in underground vaults for hundreds of years. It also left numerous mysteries open for the next installment – and, on this occasion, anticipations are much greater.

“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” says one of the series creators.

“Heading into the first season, everyone’s like, ‘Just get it right’,” adds a key figure from the games. “We’re over the moon with the reception to the show, so now people are coming in with more excitement and different expectations.”

The Mojave Beckons for Season Two

The new season is set in New Vegas, the backdrop of the 2010’s game Fallout: New Vegas, which is widely regarded for having the sharpest dialogue and characters in the franchise, despite the fact that it was technically flawed at launch.

“It embodies a sun-baked feel, a Southwestern essence, that’s so integral to that game,” says the co-creator. “That dusty, desolate iconic highway aesthetic of the game is so much fun to incorporate into the show.”

In the show's timeline, a significant amount of time has elapsed since the story of the New Vegas game by the time the characters make their way there. However, the creators hint that it does reference the gamer's experience.

Crafting a Tangible World

The Fallout TV series is praised for its physical authenticity – its production team ensured authentic items and locations were built, reflecting the cobbled-together nature of the towns in the games.

“As a sci-fi fan, so many productions I watch, I’m aware that they’re all standing in front of a blue screen,” comments co-creator Geneva Robertson-Dworet. “The key objective of an adaptation, especially of a interactive medium, is to seem like it’s real.”

Indeed, virtually each creature you see on-screen is practical, including the legendarily scary mutated beasts known as Deathclaws. In the show, they are brought to life with animatronics, and were reportedly pretty frightening up close.

Made by Fans, for Fans

The Fallout series works because it is crafted by talented film-makers who are also passionate gamers, in collaboration with the game developers behind the video games. This common understanding for the lore is clear in the finished show.

The new batch of episodes is being released on a episode-by-episode basis rather than as a binge-able batch, representing a shift from the initial release. This format will allow for a altered audience reaction, a dynamic the showrunners themselves are eager to witness.

“It delves deeper, it’s bigger, it’s more humorous, it has a lot of twists,” teases Howard. “I’m looking forward to seeing what people think.”

Jerome Hawkins
Jerome Hawkins

A seasoned gaming journalist with over a decade of experience covering the Canadian iGaming market and regulatory developments.